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In the games, this is okay as you are encouraged to have a broad mix of pokemon types on your team, But in the card game, energy needs dictate the types of pokemon you use in any given deck. However, I feel that the issue is not with the weakness system itself, but that some types are almost universally weak against another. I think the weakness system needs to stay in place, for reasons mentioned above. but when your trying to ohko poke that can do that to you, that weakness plays a big part in the game. tho there is a few on the game that does not have weakness or resistance but they still can lose easy. Tho some poke has no weakness, so if you go by your logic the ones who has no weakness would be almost nearly hard to beat. they can be dealt easy with their weakness alone if used right. like yveltal, mewtwo, lugia, gengar, trevenant, etc. the x2 is to make it even since some decks have powerful pokemon and they are the ones you want to take out. if it was based on the show, well everyone would cry more about mewtwo and mew being banned.Įven tho technically mewtwo has weakness, in the show it didn't effect him much or barely. If it wasn't like this you would be wishing it was.
I know understand how important dual type decks are. I guess I dislike how mono decks can be completely destroyed just due to going against a deck they're weak too.
There would be toxic consequences if weakness wasn't x2.